/*
 *	ME2 C++ SDK
 *	Copyright (c) 2010 _silencer
 *
 *	Permission is hereby granted, free of charge, to any person
 *	obtaining a copy of this software and associated documentation
 *	files (the "Software"), to deal in the Software without
 *	restriction, including without limitation the rights to use,
 *	copy, modify, merge, publish, distribute, sublicense, and/or sell
 *	copies of the Software, and to permit persons to whom the
 *	Software is furnished to do so, subject to the following
 *	conditions:
 *
 *	The above copyright notice and this permission notice shall be
 *	included in all copies or substantial portions of the Software.
 *
 *	THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *	EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 *	OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 *	NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 *	HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 *	WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 *	FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 *	OTHER DEALINGS IN THE SOFTWARE.
 */

#include "stdafx.h"
#include "unreal_name.h"

namespace unreal
{
	uarray<uname::uname_entry*>* uname::table_ = reinterpret_cast<uarray<uname::uname_entry*>*>(OFFSET_UNAME_TABLE);

	uname find_global_name( const std::string& name )
	{
		for ( unsigned int i( 0 ); i < uname::table_->size(); ++i )
		{
			if ( (*uname::table_)[i] )
				if ( boost::iequals( name, reinterpret_cast<char*>(&(*uname::table_)[i]->string) ) )
					return uname( i );
		}

		//return "None"
		return uname();
	}
}
